The invisible computer
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The information curtain: creating digital patterns with dynamic textiles
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Textile displays: using textiles to investigate computational technology as design material
Proceedings of the second Nordic conference on Human-computer interaction
Fragile and magical: materiality of computational technology as design material
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
InfoGallery: informative art services for physical library spaces
Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Teaching aesthetics in interaction design: attempt one
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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The decisions we make when designing computational things cannot all be reduced to questions about functionality, usability testing, user requirements, etc. In HCI-related research and design, other fundamental aspects of design, such as the basic aesthetical choices involved, have a tendency to be hidden and seemingly forgotten. To support awareness and understanding of such basic aesthetical choices, we propose two methodological exercises that take the expressions of computational things in use as their starting points: i) to discover functionality in given expressions; and ii) to rediscover "expressionals" in given appliances. The aim with i) is to encourage reflection on the way in which functionality explains the expressions of things. With ii), the aim is to expose the more or less hidden aesthetical choices by means of re-interpreting them in given appliances. We present examples of the exercises and discuss more general issues, such as the central role of temporal gestalts and the art of using computational things.