DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Finding meaningful uses for context-aware technologies: the humanistic research strategy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Using ontologies in personalized mobile applications
Proceedings of the 12th annual ACM international workshop on Geographic information systems
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
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Non-technical designers are using pervasive, context aware and mobile technologies as new design media to deliver unique user experiences and new values. Designer, artists and technologists often collaborate to design and develop these new media applications. In such multi-disciplinary collaborations, lack of suitable development tools and software engineering methods often pose non-trivial challenges. The requirements for a development toolkit for such contexts are enumerated. The rational behind usage of Mobile Experience Engine, a suitable CASE tool, is presented along with its high level architecture. This paper also examines how this tool supports various software engineering tasks during context aware mobile application development.