Communications of the ACM
interactions
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Communications of the ACM
Social translucence: designing social infrastructures that make collective activity visible
Communications of the ACM - Supporting community and building social capital
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Towards Socially Aware Pervasive Computing: A Turntaking Approach
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Personal and Ubiquitous Computing
UCPCD: user-centered product concept design
Proceedings of the 2003 conference on Designing for user experiences
Human-Computer Interaction
Design ideas for everyday mobile and ubiquitous computing based on qualitative user data
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
A longitudinal review of Mobile HCI research methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proceedings of the third Nordic conference on Human-computer interaction
User-centered concept development process for emerging technologies
Proceedings of the third Nordic conference on Human-computer interaction
Interrupted cognition and design for non-disruptiveness: the skilled memory approach
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
An empirical comparison of use-in-motion evaluation scenarios for mobile computing devices
International Journal of Human-Computer Studies
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Evaluating one handed thumb tapping on mobile touchscreen devices
GI '08 Proceedings of graphics interface 2008
ICS'08 Proceedings of the 12th WSEAS international conference on Systems
Using the hybrid simulation for early user evaluations of pervasive interactions
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Emotion aware mobile application
ICCCI'10 Proceedings of the Second international conference on Computational collective intelligence: technologies and applications - Volume Part II
Personal and Ubiquitous Computing
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Human-computer interaction (HCI) is undergoing a paradigm change towards interaction that is contextually adapted to rich use situations taking place "beyond the desktop". Currently, however, there are only few successful applications of context-adapted HCI, arguably because use scenarios have not been based on holistic understanding of the society, users, and use situations. A humanistic research strategy, utilized at the Helsinki Institute for Information Technology, aims to structure the innovation and evaluation of scenarios for future technologies. Population trends and motivational needs are analyzed to recognize psycho-socially relevant design opportunities. Ethnography, ethnomethodology, bodystorming, and computer simulations of use situations are conducted to understand use situations. The goal of design is to empower users by supporting their autonomy and control. Three design cases illustrate the approach. The paper showcases an emerging framework for informed innovation of use potentials.