Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Notes on design practice: stories and prototypes as catalysts for communication
Scenario-based design
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Using Pervasive Computing to Deliver Elder Care
IEEE Pervasive Computing
A Survey of Context-Aware Mobile Computing Research
A Survey of Context-Aware Mobile Computing Research
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Finding meaningful uses for context-aware technologies: the humanistic research strategy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
InfoRadar: group and public messaging in the mobile context
Proceedings of the third Nordic conference on Human-computer interaction
Towards mobility oriented interaction design: experiments in pedestrian navigation on mobile devices
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
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Academic research in mobile and ubiquitous computing has been mainly technology-driven. There is not enough understanding on what everyday needs are related to future mobile and ubiqitous computing. In this paper we will demonstrate that qualitative user data can be successfully utilized in designing for everyday activities of largely neglected user groups like the elderly. We will show how ethnographically based research can benefit the innovation of product concepts.