The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Communications of the ACM
Playing together beats playing apart, especially for girls
CSCL '95 The first international conference on Computer support for collaborative learning
ACM Transactions on Information Systems (TOIS)
interactions
Communications of the ACM - Special issue Participatory Design
Technology and privacy
The elements of computer credibility
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Extreme programming explained: embrace change
Extreme programming explained: embrace change
Ethical considerations in gender-oriented entertainment technology
Crossroads - Special issue on law and ethics
Communications of the ACM
Communications of the ACM
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
The Art of Computer Game Design
The Art of Computer Game Design
ACM SIGCAS Computers and Society
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Privacy critics: UI components to safeguard users' privacy
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Paper versus computer implementations as mockup scenarios for heuristic evaluation
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Human values, ethics, and design
The human-computer interaction handbook
"Next level": women's digital activism through gaming
Digital media revisited
Informed Consent in the Mozilla Browser: Implementing Value Sensitive Design
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 8 - Volume 8
Discretionary adoption of group support software: lessons from calendar applications
Implementing collaboration technologies in industry
ADC '03 Proceedings of the Conference on Agile Development
Gender-oriented vs. gender-neutral computer games in education
Gender-oriented vs. gender-neutral computer games in education
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Video game values: Human-computer interaction and games
Interacting with Computers
A game design methodology to incorporate social activist themes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2007 international ACM conference on Supporting group work
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
dg.o '08 Proceedings of the 2008 international conference on Digital government research
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Effective user involvement in product development by improving the analysis of user needs
Behaviour & Information Technology
Give peace a chance: a call to design technologies for peace
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Improving academic-industry collaboration for game research and education
Proceedings of the 4th International Conference on Foundations of Digital Games
Information Polity - Government Information Sharing and Integration: Combining the Social and the Technical. Papers from the 9th International Conference on Digital Government Research (d.g.o.2008)
Identifying user values for an activating game for children
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
The problem of defining values for design: a lack of common ground between industry and academia?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Understanding human values in adopting new technology-A case study and methodological discussion
International Journal of Human-Computer Studies
HCI for peace: a call for constructive action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
The ethical (re)design of the Google Books project
Proceedings of the 2012 iConference
Next steps for value sensitive design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainable information practice: An ethnographic investigation
Journal of the American Society for Information Science and Technology
Karaoke: an assistive alternative interface for illiterate users
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Rapid prototyping of outdoor games for children in an iterative design process
Proceedings of the 12th International Conference on Interaction Design and Children
Playing for the planet: designing toys that foster sustainable values
Proceedings of the 31st European Conference on Cognitive Ergonomics
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Significant work in the CHI community has focused on designing systems that support human values. Designers and engineers have also become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Despite such an awareness, there has been little work towards producing practical methodologies that systematically incorporate values into the design process. Many designers struggle to find a balance between their own values, those of users and other stakeholders, and those of the surrounding culture. In this paper, we present the RAPUNSEL project as a case study of game design in a values-rich context and describe our efforts toward navigating the complexities this entails. Additionally, we present initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design in the hope that others may both benefit from and build upon this work.