Human values and the design of computer technology
Human values and the design of computer technology
From quality in use to value in the world
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the third Nordic conference on Human-computer interaction
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Home-school technologies: considering the family
Proceedings of the 2006 conference on Interaction design and children
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Value-based Adoption of Mobile Internet: An empirical investigation
Decision Support Systems
International Journal of Human-Computer Studies
Value-driven design for "infosuasive" web applications
Proceedings of the 17th international conference on World Wide Web
A designerly critique on enchantment
Personal and Ubiquitous Computing
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences from NFC Supported School Attendance Supervision for Children
UBICOMM '09 Proceedings of the 2009 Third International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
A case study of non-adoption: the values of location tracking in the family
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
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This paper proposes a method for understanding and modelling human values in the evaluation of new technology in social settings, and analyses the validity of the proposed method in a specific use case. The method, which is based on the Schwartz universal model of human values adopted from social psychology research, is used in the context of value analysis of the adoption of a technology-supported attendance control system in a primary school. The results are based on an evaluation of a 14-week trial where two classes of elementary school children used an attendance control system that was implemented using networked technology components, including smart cards, NFC-enabled mobile phones and card readers, a web portal, and SMS messaging. The findings from the trial are analysed from the viewpoint of three end-user groups, namely children, parents, and teachers.