Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text-free user interfaces for illiterate and semiliterate users
Information Technologies and International Development
The intellectual challenge of CSCW: the gap between social requirements and technical feasibility
Human-Computer Interaction
Designing new technologies for illiterate populations: A study in mobile phone interface design
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting in touch with text: designing a mobile phone application for illiterate users to harness SMS
Proceedings of the 2nd ACM Symposium on Computing for Development
Hi-index | 0.00 |
In this extended abstract, the authors describe their design proposal and method for developing an adaptive, assistive alternative interface for illiterate mobile device users in the US. Based on user research and design suggestions from Knoche & Huang's CHI 2012 workshop, the authors designed the interface using key ideas from Flanagan et al.'s values-sensitive design process.