Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Envisioning systemic effects on persons and society throughout interactive system design
Proceedings of the 7th ACM conference on Designing interactive systems
Theorizing mobility in community networks
International Journal of Human-Computer Studies
Measuring the impact of third place attachment on the adoption of a place-based community technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stabilizing homeless young people with information and place
Journal of the American Society for Information Science and Technology
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving the safety of homeless young people with mobile phones: values, form and function
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Methods to account for values in human-centered computing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The role of music in the lives of homeless young people in Seattle WA and Vancouver BC
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Everyday problems vs. UbiComp: a case study
Proceedings of the 2nd International Conference on Web Intelligence, Mining and Semantics
It takes a network to get dinner: designing location-based systems to address local food needs
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
sCEthics: embedding ethical values in cognitive engineering
Proceedings of the 31st European Conference on Cognitive Ergonomics
Engaging homeless young people in HCI research
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Drawing upon and distinguishing themselves from domestic, public, work, and natural settings, homeless communities offer new cultural frontiers into which ubiquitous computing could diffuse. We report on one such frontier, a community of homeless young people, located in Seattle, WA, seeking both to foresee the consequences of pervasive access to digital media and communications and to prepare for its seemingly inevitable uptake. The community consists of hundreds of young people living without stable housing, often in the public, and an alliance of nine service agencies that seek to stabilize youth and equip them to escape homelessness. We examine the opportunities for ubiquitous computing in this community by, in part, developing a precautionary stance on intervention. This stance is then used to critically examine a scenario in which information about the service agencies is made public. From this scenario, and a description of the social and material constraints of this community, we argue that "precaution" offers productive counsel on decisions on whether and how to intervene with ubiquitous computing. A precautionary point of view is especially important as ubiquitous computing diffuses into communities that, by their social and material conditions, are vulnerable. In such communities, the active avoidance of harms and plans for their mitigation is particularly important.