Artificial intelligence and tutoring systems: computational and cognitive approaches to the communication of knowledge
Design support environments for end users
Languages for developing user interfaces
The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
EMILE: software-realized scaffolding for science learners in mixed media
EMILE: software-realized scaffolding for science learners in mixed media
ScienceWorks modeler: scaffolding the doing of science
CHI '94 Conference Companion on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
The ScienceWare Modeler: a learner-centered tool for students building models
CHI '95 Conference Companion on Human Factors in Computing Systems
Interactive learning environments: where they've come from & where they're going
CHI '95 Conference Companion on Human Factors in Computing Systems
Learner-centered system design: HCI perspective for the future
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
WWW interactive learning environments for computer science education
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The computer clubhouse: preparing for life in a digital world
IBM Systems Journal
Interactive learning environments: where they've come from & where they're going
Conference Companion on Human Factors in Computing Systems
The design of guided learner-adaptable scaffolding in interactive learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ARTEMIS: learner-centered design of an information seeking environment for K-12 education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The progress portfolio: designing reflective tools for a classroom context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learner-centered design: addressing, finally, the unique needs of learners
CHI 98 Cconference Summary on Human Factors in Computing Systems
Designing visualization tools for learning
CHI 98 Cconference Summary on Human Factors in Computing Systems
Inquiry with imagery: historical archive retrieval with digital cameras
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Intertwining perspectives and negotiation
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The virtual naval hospital: the digital library as knowledge management tool for nomadic patrons
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Scaffolding in the small: designing educational supports for concept mapping on handheld computers
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A Rose by Any Other Name...Would Probably Be Given an Acronym
IEEE Intelligent Systems
Image Maps: Exploring Urban History through Digital Photography
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Human-computer interaction for kids
The human-computer interaction handbook
A framework for understanding the development of educational software
The human-computer interaction handbook
Facilitating cooperative learning in hypermedia systems
ACM SIGWEB Newsletter
Proceedings of the 2003 conference on Interaction design and children
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Stencils-based tutorials: design and evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CASE: a framework for evaluating learner-computer interaction in Computer-Assisted Language learning
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Invited research overview: end-user programming
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A usability evaluation method for e-learning: focus on motivation to learn
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The evolution of the international children's digital library searching and browsing interface
Proceedings of the 2006 conference on Interaction design and children
Current practice in measuring usability: Challenges to usability studies and research
International Journal of Human-Computer Studies
Co-design of innovations with teachers: definition and dynamics
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Does an interface with less assistance provoke more thoughtful behavior?
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Creating an inquiry-learning environment using the world wide web
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
MaxwellWorld: learning complex scientific concepts via immersion in virtual reality
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Of black and glass boxes: scaffolding for doing and learning
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Design choices for learning-by-doing software: when to choose Advise
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
NoRIS: supporting computational science activities through learner-centered design
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
The computer clubhouse: helping youth develop fluency with new media
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
The design of guided learner-adaptable scaffolding in interactive learning environments
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Converging on a science of design through the synthesis of design methodologies
CHI '07 Extended Abstracts on Human Factors in Computing Systems
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
International Journal of Artificial Intelligence in Education
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Designing new technologies for illiterate populations: A study in mobile phone interface design
Interacting with Computers
Supporting novice usability practitioners with usability engineering tools
International Journal of Human-Computer Studies
Putting interference to work in the design of a whole-class learning activity
Proceedings of the 8th International Conference on Interaction Design and Children
Learning and participation in a persistent whole-classroom seismology simulation
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Predicting successful completion of online collaborative animation projects
Proceedings of the seventh ACM conference on Creativity and cognition
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for collaboration: improving usability of complex software systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Universal design within the context of e-learning
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Designing intelligent interfaces for e-learning systems: the role of user individual characteristics
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Mining learners' behavior in accessing web-based interface
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Design and evaluation guidelines for mental health technologies
Interacting with Computers
Interactive storytelling for children
Proceedings of the 9th International Conference on Interaction Design and Children
An enhanced concept map approach to improving children's storytelling ability
Computers & Education
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Designing a 3D desktop virtual environment for teaching
ICCC'11 Proceedings of the 2011 international conference on Computers and computing
Computer Supported Cooperative Work
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
OpenHTML: designing a transitional web editor for novices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Children as webmakers: designing a web editor for beginners
Proceedings of the 12th International Conference on Interaction Design and Children
Towards simplifying learning systems: a critical review
Proceedings of the 31st ACM international conference on Design of communication
CrowdCrit: crowdsourcing and aggregating visual design critique
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
Support options provided and required for modeling with DynaLearn--A case study
Education and Information Technologies
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
Safe science classrooms: Teacher training through serious educational games
Information Sciences: an International Journal
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