Log on education: Handheld devices are ready-at-hand
Communications of the ACM
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Weak guidance with "Look" functionality in handheld-based classroom activities
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Proceedings of the Ergonomie et Informatique Avancee Conference
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Handheld computers offer the flexibility and mobility to be "ready at hand" tools that can facilitate learning anytime, anywhere. Applying the principles of Learner Centered Design [2], we have developed Pocket PiCoMap to support students engaged in complex concept mapping activities using handheld computers. Pocket PiCoMap uses scaffolds to address specific student needs; for instance, a color scaffold was provided to address students' difficulty organizing and understanding information displayed on small screens. Pocket PiCoMap was piloted for six weeks with 33 eighth grade students in mid-Michigan classrooms, and our preliminary results suggest that scaffolds are both useful and viable for handheld educational software.