Facilitating the development of representations in hypertext with IDE
HYPERTEXT '89 Proceedings of the second annual ACM conference on Hypertext
Distributed hypertext for collaborative research: the virtual notebook system
HYPERTEXT '89 Proceedings of the second annual ACM conference on Hypertext
The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Technologies for knowledge-building discourse
Communications of the ACM - Special issue on technology in K–12 education
The collaborative visualization project
Communications of the ACM - Special issue on technology in K–12 education
SEPIA: a cooperative hypermedia authoring environment
ECHT '92 Proceedings of the ACM conference on Hypertext
DOLPHIN: integrated meeting support across local and remote desktop environments and LiveBoards
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Misleading theoretical assumptions in hypertext/hypermedia research
Journal of Educational Multimedia and Hypermedia
Soziale und kognitive Orientierung in einer computergestützten kooperativen Lernumgebung
Software-Ergonomie '99, Design von Informationswelten, Gemeinsame Fachtagung des German Chapter of the ACM, der Gesellschaft für Informatik (GI) und der SAP AG
Representational Support for Collaborative Inquiry
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 1 - Volume 1
MOOSE goes to school: a comparison of three classrooms using a CSCL environment
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
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Distributed organizations as well as virtual universities need support for cooperative learning processes. This led to the new major research area computer-supported cooperative (or collaborative) learning. We propose an approach to hypermedia-based collaborative learning environments which supports a wide range of synchronous and asynchronous types of cooperative learning as well as smooth transitions between these learning modes. A framework for building such environments consisting of virtual learning rooms, learning nets, and learning protocol is presented. These concepts are implemented in the CROCODILE prototype developed at GMDIPSI.