Moving Practice: From Classrooms to MOO Rooms
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
WWW-based presentations as a complementary part of conventional lectures in the basic of informatics
ITiCSE '98 Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education
Community Support for Constructionist Learning
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Facilitating cooperative learning in hypermedia systems
ACM SIGWEB Newsletter
International Journal of Human-Computer Studies
Over the Shoulder Learning: Supporting Brief Informal Learning
Computer Supported Cooperative Work
CSC: computer supported collaborative work, learning, and play
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Introducing e-learning activities in traditional education: what do students think about them?
International Journal of Web Based Communities
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Using the “Record-Replay” Function for Elaboration of Knowledge in Educational Games
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Computers in Human Behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Hi-index | 0.00 |
MOOSE Crossing is a text-based virtual reality environment (or "MUD") designed to give children eight to thirteen years old a meaningful context for learning reading, writing, and computer programming. It is used from home, in afterschool programs, and increasingly as an in-school activity. To date, it has been used in five classrooms. This paper compares its use in three of those classrooms, and analyzes factors that made use of MOOSE Crossing more and less successful in each of these contexts. Issues highlighted include access to computers, existence of peer experts, free-form versus structured activity, and school atmosphere.