The second self: computers and the human spirit
The second self: computers and the human spirit
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Connections: New Ways of Working in the Networked Organization
Connections: New Ways of Working in the Networked Organization
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
MOOSE goes to school: a comparison of three classrooms using a CSCL environment
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Regulating research: The problem of theorizing community on LambdaMOO
Ethics and Information Technology
Ethics of Internet research: Contesting thehuman subjects research model
Ethics and Information Technology
Human-computer interaction for kids
The human-computer interaction handbook
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Programmatic semantics for natural language interfaces
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Network community: virtual space for physical bodies
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Translating keyword commands into executable code
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Team-based pedagogy for CS102 using game design
ACM SIGGRAPH 2007 educators program
Constructing text:: Wiki as a toolkit for (collaborative?) learning
Proceedings of the 2007 international symposium on Wikis
Examining the pedagogical foundations of modern educational computer games
Computers & Education
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Entertainment Game to Support Interaction between Teachers and Students
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Knowledge multimedia processes in technology enhanced learning
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
A game to support childrens' expression and socialization considering their cultural background
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
No Code Required: Giving Users Tools to Transform the Web
No Code Required: Giving Users Tools to Transform the Web
Craftopolis: blending tangible, informal construction into virtual multiuser communities
Proceedings of the 9th International Conference on Interaction Design and Children
DevInfo GameWorks: supporting inquiry-based game design
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Using a large display in the periphery to support children learning through design
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
Opportunities via extended networks for teens' informal learning
Proceedings of the 2013 conference on Computer supported cooperative work
Exploring Identity and Citizenship in a Virtual World
International Journal of Virtual and Personal Learning Environments
Building and sustaining a lifelong adult learning network
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
Facilitating human interaction in an online programming course
Proceedings of the 45th ACM technical symposium on Computer science education
An Exploratory Taxonomy of Business Games
Simulation and Gaming
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MOOSE Crossing is a text-based virtual reality environment (or“MUD”) designed to be a constructionist learning environment forchildren ages eight to thirteen. The constructionist philosophy of educationargues that learning through designing and constructing personallymeaningful projects is better than learning by being told. Children on MOOSECrossing learn computer programming and improve their reading and writing byworking on self-selected projects in a self-motivated, peer-supportedfashion. In experience with over 180 children and 90 adults using the systemsince October 1995, we have found that the community provides essentialsupport for the children‘s learning experiences. The community provides rolemodels; situated, ubiquitous project models; emotional support to overcometechnophobia; technical support; and an appreciative audience for completedwork. This paper examines the nature of that support in detail, and arguesthat community support for learning is an essential element in collaborativework and learning on the Internet.