Community Support for Constructionist Learning
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Games for virtual team building
Proceedings of the 7th ACM conference on Designing interactive systems
Human-Computer Interaction
Exploring the workplace communication ecology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual world professionals and avatar appearance codes
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Me and my avatar: exploring users' comfort with avatars for workplace communication
Proceedings of the ACM 2011 conference on Computer supported cooperative work
A means-end analysis of consumers' perceptions of virtual world affordances for e-commerce
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Participation framework(s) in Second Life meetings: communication media and roles
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Future InfoExpo: the future of information seeking & services exposition in Second Life™
Proceedings of the 2012 iConference
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
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The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we have introduced dozens of new users to teambuilding activities in the Second Life® environment, meeting both enthusiasm and skepticism. We document five issues for professional users of virtual environments: initial motivation, technical difficulties, interacting competently, becoming socially proficient, and finding compelling activities. Based on these we describe a training strategy to enable professional users of virtual worlds.