Games for virtual team building

  • Authors:
  • Jason B. Ellis;Kurt Luther;Katherine Bessiere;Wendy A. Kellogg

  • Affiliations:
  • IBM T.J. Watson Research Center, Yorktown Heights, NY;Georgia Institute of Technology, Atlanta, GA;Carnegie Mellon University, Pittsburgh, PA;IBM T.J. Watson Research Center, Yorktown Heights, NY

  • Venue:
  • Proceedings of the 7th ACM conference on Designing interactive systems
  • Year:
  • 2008

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Abstract

Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often costprohibitive. 3D virtual worlds and games may provide an alternate means for encouraging team development due to their affordances for facile communication, emotional engagement, and social interaction among participants. Using principles derived from social psychological theory, we have designed and built a collection of team-building games within the popular virtual world Second Life. We detail here the design decisions made in the creation of these games and discuss how they evolved based on early participant observations.