Distance, dependencies, and delay in a global collaboration
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Communication and Trust in Global Virtual Teams
Organization Science
Bridging Space Over Time: Global Virtual Team Dynamics and Effectiveness
Organization Science
HICSS '96 Proceedings of the 29th Hawaii International Conference on System Sciences Volume 3: Collaboration Systems and Technology
Vicious and Virtuous Cycles in Global Virtual Team Role Coordination
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 - Volume 01
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Extending a theory of remote scientific collaboration to corporate contexts
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Human-Computer Interaction
Jumpstarting relationships with online games: evidence from a laboratory investigation
Proceedings of the 2008 ACM conference on Computer supported cooperative work
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The individual and the group in console gaming
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Work in progress - using the virtual world to improve our world
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Using virtual interactions to explore leadership and collaboration in globally distributed teams
Proceedings of the 3rd international conference on Intercultural collaboration
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing invisible users in interactive networked collaborative environment
CIT'11 Proceedings of the 5th WSEAS international conference on Communications and information technology
Come meet me at Ulduar: progression raiding in world of warcraft
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Limber: exploring motivation in a workplace exergame
Proceedings of the 2013 conference on Computer supported cooperative work companion
User model and system model: the yin and yang in user-centered software development
Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software
Cooperative games and their effect on group collaboration
DESRIST'13 Proceedings of the 8th international conference on Design Science at the Intersection of Physical and Virtual Design
Hi-index | 0.00 |
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often costprohibitive. 3D virtual worlds and games may provide an alternate means for encouraging team development due to their affordances for facile communication, emotional engagement, and social interaction among participants. Using principles derived from social psychological theory, we have designed and built a collection of team-building games within the popular virtual world Second Life. We detail here the design decisions made in the creation of these games and discuss how they evolved based on early participant observations.