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Distributed meetings: a meeting capture and broadcasting system
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The Visual Computer: International Journal of Computer Graphics
Porta-person: telepresence for the connected conference room
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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IEEE Internet Computing
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CHI '08 Extended Abstracts on Human Factors in Computing Systems
SLMeeting: supporting collaborative work in Second Life
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Games for virtual team building
Proceedings of the 7th ACM conference on Designing interactive systems
Situated practices of looking: visual practice in an online world
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Too real for comfort? Uncanny responses to computer generated faces
Computers in Human Behavior
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body buddies: social signaling through puppeteering
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing well with virtual classmates: relating avatar design to group satisfaction
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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The difficulties remote participants of distributed meetings face are widely recognized. In this paper we describe the design of an avatar-based e-meeting support tool named Olympus, which aims to ameliorate some of the challenges remote participants face in distributed meetings. Olympus provides a customizable peripheral display on the bottom of existing e-meeting solutions. An initial observational study was conducted of the use of Olympus in 6 meetings, three each of a status meeting and a presentation meeting. By illustrating how avatars were used in the two meeting types, we hope to surface design issues and refine our understanding of how avatars may be useful in the design of online meeting spaces.