Project Nick: meetings augmentation and analysis
ACM Transactions on Information Systems (TOIS)
Communications of the ACM - Special issue on computer graphics: state of the arts
A forum for supporting interactive presentations to distributed audiences
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Coordination Support for Scalable Cooperative Work
DEXA '98 Proceedings of the 9th International Workshop on Database and Expert Systems Applications
Meeting central: making distributed meetings more effective
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The chasms of CSCW: a citation graph analysis of the CSCW conference
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Object-Oriented Software Engineering: Using UML, Patterns and Java, Second Edition
Object-Oriented Software Engineering: Using UML, Patterns and Java, Second Edition
Virtual DL poster sessions in second life
Proceedings of the 9th ACM/IEEE-CS joint conference on Digital libraries
In-world data services in virtual environments
Proceedings of the 47th Annual Southeast Regional Conference
Practicing what we preach: IEEE VR 2009 virtual program committee meeting
IEEE Computer Graphics and Applications - Special issue title on demystifying visual analytics impaired driving in virtual spaces
Enhancing distributed corporate meetings with lightweight avatars
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th Western Canadian Conference on Computing Education
Synchronous communication media in the software requirements negotiation process
CDVE'09 Proceedings of the 6th international conference on Cooperative design, visualization, and engineering
ACE'10 Proceedings of the 9th WSEAS international conference on Applications of computer engineering
Social awareness: the power of digital elements in collaborative environment
WSEAS Transactions on Computers
Integrating multidimensional means in e-learning
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body buddies: social signaling through puppeteering
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Participation framework(s) in Second Life meetings: communication media and roles
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
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Second Life is a virtual world which is often used for the synchronous meeting of teams. However, supporting distributed meeting goes beyond supporting user activities during the meeting itself, because it is also necessary to facilitate their coordination, arrangement and set up. In this paper we investigate how teams can work together more effectively in Second Life. We also propose a system, named SLMeeting, which enhances the communication facilities of Second Life to support the management of collaborative activities, organized as conferences or Job meetings and later replayed, queried, analyzed and visualized. The meeting organization and management functionalities are performed by ad-hoc developed Second Life objects and by the communication between these objects and a supporting web site. As a result, the functionalities offered by Second Life are enriched with the capabilities of organizing meetings and recoding all the information concerning the event.