Business-to-business interactions: issues and enabling technologies
The VLDB Journal — The International Journal on Very Large Data Bases
Student culture vs group work in computer science
Proceedings of the 35th SIGCSE technical symposium on Computer science education
SLMeeting: supporting collaborative work in Second Life
AVI '08 Proceedings of the working conference on Advanced visual interfaces
iTunes University and the classroom: Can podcasts replace Professors?
Computers & Education
Computing creativity: divergence in computational thinking
Proceeding of the 44th ACM technical symposium on Computer science education
Will it stick?: exploring the sustainability of computational thinking education through game design
Proceeding of the 44th ACM technical symposium on Computer science education
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The physical environments are often limited for fostering and enriching creativity and collaborative benefits, especially in the educational context. In general, students have limited opportunities to experience peer-to-peer and group collaborative learning. Gaining knowledge, understanding and group interaction skills from a collaborative learning experience in a classroom are often rare. This paper introduces how a virtual environment can be combined with a physical environment to achieve collaborative benefits. We observed an online homework submission system that facilitated this collaborative process. Although this is only one example of one class, these observed collaborative benefits and the way that the virtual and physical environments combine to produce them could be useful for other courses where collaborative skills are necessary or desired.