Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
SLMeeting: supporting collaborative work in Second Life
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
CHI '09 Extended Abstracts on Human Factors in Computing Systems
You can be too rich: mediated communication in a virtual world
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
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Motivation -- To understand the interrelation between participation framework(s) and uses of communication media (spatiality, voice, text, gestures) in Second Life meetings. Research approach -- Our approach is based on observational data as well as interviews of participants in six meetings in educational and professional settings. Findings/Design -- Our preliminary results suggest (1) interrelation between avatars' spatial position, roles and feeling of spatialised co-presence, (2) Regulation of attention workload by the span of used modalities depending on role, (3) Parallel dialogs via various modalities and mediation role. Research limitations/Implications -- Only six SL meetings were analysed with SL newcomers and users. Originality/Value -- Our analytical framework is based on the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users reports on their experience in SL. Take away message -- Designing collaborative virtual environment should be based on the understanding of the variety of use-cases with concomitant variance in SL communication media.