Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
A distributed multi-agent system for collaborative information management and sharing
Proceedings of the ninth international conference on Information and knowledge management
Notification and awareness: synchronizing task-oriented collaborative activity
International Journal of Human-Computer Studies - Notification user interfaces
Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness
Proceedings of the 16th annual ACM symposium on User interface software and technology
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Patterns of media use in an activity-centric collaborative environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Designing interaction protocols using noughts and crosses type games
Journal of Network and Computer Applications
Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling
Multimedia Tools and Applications
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Computer Supported Cooperative Work
SLMeeting: supporting collaborative work in Second Life
AVI '08 Proceedings of the working conference on Advanced visual interfaces
The impact of increased awareness while face-to-face
Human-Computer Interaction
Digital workspace for optimal E-business strategies
DNCOCO'08 Proceedings of the 7th conference on Data networks, communications, computers
Development of interactive software for teaching three-dimensional analytic geometry
DIWEB'09 Proceedings of the 9th WSEAS international conference on Distance learning and web engineering
DIWEB'09 Proceedings of the 9th WSEAS international conference on Distance learning and web engineering
Rethinking teaching: how ICTs can positively impact education in architecture
EDUCATION'09 Proceedings of the 6th WSEAS international conference on Engineering education
Investigating the impacts of digital elements in web information for socio-informatics
WSEAS TRANSACTIONS on COMMUNICATIONS
Roles of users in interactive networked collaborative environment
CIT'11 Proceedings of the 5th WSEAS international conference on Communications and information technology
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Awareness is the sense of what is happening, who is around, what they are doing, what their states of emotion and whether or not they notice you. Social awareness and how they are promoted by digital elements in networked collaborative virtual environment (NCVE) is the main focus of this study. Social awareness is defined as the understanding of a contextual situation at a present time. In networked collaborative virtual environments (NCVE), awareness plays an important role for achieving an effective digital communication. For a particular virtual environment, participants should be aware of the people whom they are interacting with, their responsibilities and contributions, the collaborative activities and their progress level. This paper discusses the digital elements that are used to support awareness during virtual collaboration by exploring their characteristics and the differences in terms of their specific roles in promoting awareness. With the main focus on social awareness, eight different awareness types (presence, turn taking, emotion, identities, state, role, contextual and conversational) are presented with respect to these digital elements. The impacts of using each digital element in various applications are also identified in order to enhance the usage of these elements when they are applied to their relevant networked collaborative applications. Thus, with appropriate use of digital elements, awareness in such situation can be improved.