Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
WYSIWIS revised: early experiences with multiuser interfaces
ACM Transactions on Information Systems (TOIS)
Groupware: some issues and experiences
Communications of the ACM
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
A usability study of awareness widgets in a shared workspace groupware system
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Piazza: a desktop environment supporting impromptu and planned interactions
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Awareness through fisheye views in relaxed-WYSIWIS groupware
GI '96 Proceedings of the conference on Graphics interface '96
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
Coming to the wrong decision quickly: why awareness tools must be matched with appropriate tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Problem with 'Awareness': Introductory Remarks on 'Awareness in CSCW'
Computer Supported Cooperative Work
Virtual team awareness and groupware support: an evaluation of the teamSCOPE system
International Journal of Human-Computer Studies - Special issue on Awareness and the WWW
Selectivity of Awareness Components in Asynchronous CSCW Environments
CRIWG '01 Proceedings of the Seventh International Workshop on Groupware
Supporting Group Awareness in Multi-User Environments through Perceptualization
Supporting Group Awareness in Multi-User Environments through Perceptualization
Sound support for collaboration
ECSCW'91 Proceedings of the second conference on European Conference on Computer-Supported Cooperative Work
Proximity and view awareness to reduce referential ambiguity in a shared 3D virtual environment
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Teaching with game-based learning management systems: Exploring a pedagogical dungeon
Simulation and Gaming
E-snakes and ladders: a hypermedia educational environment for portable devices
International Journal of Mobile Learning and Organisation
Knowledge awareness in CSCL: A psychological perspective
Computers in Human Behavior
The effects of mutual location-awareness on group coordination
International Journal of Human-Computer Studies
ACE'10 Proceedings of the 9th WSEAS international conference on Applications of computer engineering
Social awareness: the power of digital elements in collaborative environment
WSEAS Transactions on Computers
Multi-institutional collaboration in delivery of team-project-based computer graphics studio courses
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
PLATO: a coordination framework for designers of multi-player real-time digital games
Proceedings of the International Conference on the Foundations of Digital Games
Collaborative approach for dynamic adjustment of selection areas in polygonal modelling
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Interdisciplinary and international adaption and personalization of the metavals serious games
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
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This paper presents an experimental research that focuses on collaboration in a multi-player game. The aim of the project is to study the cognitive impacts of awareness tools, i.e., artifacts that allow users of a collaborative system to be aware of what is going on in the joint virtual environment. The focus is on finding an effect on performance as well as on the representation an individual builds of what his partner knows, plans and intends to do (i.e., mutual modeling). We find that using awareness tools has a significant effect by improving task performance. However, the players who were provided with this tool did not show any improvement of their mutual modeling. Further analysis on contrasted groups revealed that there was an effect of the awareness tool on mutual modeling for players who spent a large amount of time using the tool.