Experiences with the alternate reality kit: an example of the tension between literalism and magic
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Communication and collaboration: facilitating cooperative work through communication
Office Technology and People - Computer-Supported Cooperative Work
Design of a multi-media vehicle for social browsing
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Design rationale: the argument behind the artifact
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The workaday world as a paradigm for CSCW design
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EuroPARC's integrated interactive intermedia facility (IIIF): early experiences
Proceedings of the IFIP WG 8.4 confernece on Multi-user interfaces and applications
Auditory icons in large-scale collaborative environments
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
The user-centered iterative design of collaborative writing software
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Requirements for technology in complex environments: tasks and interaction in a city dealing room
ACM SIGOIS Bulletin - Special issue: “Do users get what they want?” (DUG'93)
Applying cryptographic techniques to problems in media space security
COCS '95 Proceedings of conference on Organizational computing systems
Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
An Illustrated Analysis of Sonification for Scientific Visualisation
VIS '95 Proceedings of the 6th conference on Visualization '95
Designing for loose coupling in mobile groups
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling
Multimedia Tools and Applications
The effect of awareness information on online behavior: a field experiment
AIC'05 Proceedings of the 5th WSEAS International Conference on Applied Informatics and Communications
Lost in translation: investigating the ambiguity of availability cues in an online media space
Behaviour & Information Technology
Exploring the potential of audio-tactile messaging for remote interpersonal communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contact through canvas: an entertaining encounter
Personal and Ubiquitous Computing
Shake2Talk: multimodal messaging for interpersonal communication
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
On the impact of real-time feedback on users' behaviour in mobile location-sharing applications
Proceedings of the Sixth Symposium on Usable Privacy and Security
Awareness checklist: reviewing the quality of awareness support in collaborative applications
CRIWG'10 Proceedings of the 16th international conference on Collaboration and technology
An initial study into a multimodal note-taking system
MMACTEE'09 Proceedings of the 11th WSEAS international conference on Mathematical methods and computational techniques in electrical engineering
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Do localised auditory cues in group drawing environments matter?
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Supporting participation in online learning communities with awareness information
International Journal of Web Based Communities
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Overview of auditory representations in human-machine interfaces
ACM Computing Surveys (CSUR)
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Shared work often involves fluid transitions between relatively focussed collaboration, division of labour, general awareness and serendipitous communication. This leads to a tension in the design of software systems meant to support shared work: focussed collaboration implies the need to coordinate people's views of work objects, while division of labour requires individual control over views. A similar tension exists in the office environment as well: group engagement in the workplace depends on a shared context, but individual work is facilitated by privacy and freedom of action. Auditory cues have the potential to reduce these tensions because graphics and sound can provide two independent ways to present and obtain information. I illustrate the potential of sound in collaborative systems with observations drawn from two systems: the ARKola simulation, which explores the effects of sound on collaboration within a workstation environment; and EAR, in which auditory cues are used to increase general awareness of events and encourage group engagement within the workplace itself. These examples suggest useful functions sound can play in collaborative systems.