Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staging the space of mixed reality—reconsidering the concept of a multi user environment
Proceedings of the fourth symposium on Virtual reality modeling language
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Tooka: explorations of two person instruments
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
The Squeezables: Toward an Expressive and Interdependent Multi-player Musical Instrument
Computer Music Journal
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Sound support for collaboration
ECSCW'91 Proceedings of the second conference on European Conference on Computer-Supported Cooperative Work
Personal and Ubiquitous Computing
The aesthetics of touch in interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Workshop on embodied interaction: theory and practice in HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Acting by hand: Informing interaction design for the periphery of people's attention
Interacting with Computers
Bubble Popper: considering body contact in games
Proceedings of the 4th International Conference on Fun and Games
Bubble popper: body contact in digital games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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When meeting someone new, the first impression is often influenced by someone's physical appearance and other types of prejudice. In this paper, we present TouchMeDare, an interactive canvas, which aims to provide an experience when meeting new people, while preventing visual prejudice and lowering potential thresholds. The focus of the designed experience was to stimulate people to get acquainted through the interactive canvas. TouchMeDare consists of a flexible, opaque canvas, which plays music when touched simultaneously from both sides. Dynamic variation of this bodily contact is reflected through real-time adaptations of the musical compositions. Two redesigns were qualitatively and quantitatively evaluated and a final version was placed in the Lowlands Festival as a case study. Evaluation results showed that some explanation was needed for the initial interaction with the installation. On the other hand, after this initial unfamiliarity passed, results showed that making bodily contact through the installation did help people to get acquainted with each other and increased their social interaction.