Communications of the ACM - Special issue on computer augmented environments: back to the real world
Environmental technology: making the real world virtual
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Exploring tabla drumming using rhythmic input
CHI '95 Conference Companion on Human Factors in Computing Systems
Exploring color in interface design
interactions
WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
BeatCatch: visual and tactile rhythm box
Proceedings of the second Nordic conference on Human-computer interaction
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
Daisyphone: the design and impact of a novel environment for remote group music improvisation
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Family ensemble: a collaborative musical edutainment system for children and parents
Proceedings of the 12th annual ACM international conference on Multimedia
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Individual audio channels with single display groupware: effects on communication and task strategy
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Sonigraphical instruments: from FMOL to the reacTable
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Contexts of collaborative musical experiences
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Dynamic patches for live musical performance
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Multi-user instruments: models, examples and promises
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
A comparison of sensor strategies for capturing percussive gestures
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
OROBORO: a collaborative controller with interpersonal haptic feedback
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Exploring non-speech auditory feedback at an interactive multi-user tabletop
GI '05 Proceedings of Graphics Interface 2005
Echology: an interactive spatial sound and video artwork
Proceedings of the 13th annual ACM international conference on Multimedia
JamSpace: a networked real-time collaborative music environment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
JamSpace: designing a collaborative networked music space for novices
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Interaction techniques for musical performance with tabletop tangible interfaces
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
A piano duo support system for parents to lead children to practice musical performances
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
PLAY!: Sound Toys for Non-Musicians
Computer Music Journal
Evaluation of Input Devices for Musical Expression: Borrowing Tools from HCI
Computer Music Journal
REXband: a multi-user interactive exhibit for exploring medieval music
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
JamiOki-PureJoy: a game engine and instrument for electronically-mediated musical improvisation
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
DrawSound: a drawing instrument for sound performance
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive Multimedia Contents in the IllusionHole
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Exploring 3D gestural interfaces for music creation in video games
Proceedings of the 4th International Conference on Foundations of Digital Games
Understanding interactive systems
Organised Sound
Contact through canvas: an entertaining encounter
Personal and Ubiquitous Computing
Creating new interfaces for musical expression: introduction to NIME
ACM SIGGRAPH 2009 Courses
Digital drumming: a study of co-located, highly coordinated, dyadic collaboration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reactable: tangible and tabletop music performance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Ubiquitous drums: a tangible, wearable musical interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Iztmo: a new and intuitive way to connect people
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
jogo: an explorative design for free play
Proceedings of the 9th International Conference on Interaction Design and Children
Modular musical objects towards embodied control of digital music
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Engagement networks in social music-making
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
MoBoogie: creative expression through whole body musical interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advances in new interfaces for musical expression
ACM SIGGRAPH 2011 Courses
ToCoPlay: graphical multi-touch interaction for composing and playing music
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Tangoscope: a tangible audio device for tabletop interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Interactive music 3.0: empowering people to participate musically inside nightclubs
CMMR'11 Proceedings of the 8th international conference on Speech, Sound and Music Processing: embracing research in India
Audio delivery and territoriality in collaborative digital musical interaction
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Advances in new interfaces for musical expression
SIGGRAPH Asia 2012 Courses
Designing collaborative musical experiences for broad audiences
Proceedings of the 9th ACM Conference on Creativity & Cognition
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Creating new interfaces for musical expression
SIGGRAPH Asia 2013 Courses
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This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed at Interval Research Corporation.1 By combining velocity sensitive input devices and computer graphics imagery into an integrated tabletop surface, up to six simultaneous players are able to participate in a collaborative approach to musical improvisation. We demonstrate that this interactive music system embraces both the novice and musically trained participants by taking advantage of their intuitive abilities and social interaction skills. In this paper and accompanying video, we present conclusions from user testing of this device along with examples of interaction design methods and prototypes of interpretive musical and game-like development schemes. Our research was conducted in two phases with two different development teams and will accordingly be addressed herein as Phase One and Phase Two development.