The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interconnected musical networks: bringing expression and thoughtfulness to collaborative group playing
The Beatbug network: a rhythmic system for interdependent group collaboration
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Musical Navigatrics: new musical interactions with passive magnetic tags
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Contexts of collaborative musical experiences
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Digital instruments and players: part I --- efficiency and apprenticeship
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
The Squeezables: Toward an Expressive and Interdependent Multi-player Musical Instrument
Computer Music Journal
PLAY!: Sound Toys for Non-Musicians
Computer Music Journal
TOUCHtr4ck: democratic collaborative music
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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This paper reports on the design and audience evaluation of a collaborative interactive music system titled Polymetros. Designed for broad audiences, Polymetros aims to enable users without musical skills to experience collaborative music-making. First, we describe our design approach with reference to related research. A particular interest was to investigate how to provide novices with individual musical control within a collaborative context. We then present an audience evaluation that was conducted during an exhibition at a major art museum in the UK attended by large numbers of the general public across the age range. The results lead us to evaluate our design approach and reflect on implications for facilitating collaborative music-making for broad audiences. Furthermore, the findings provide interesting indications how the context of a public exhibition setting affects the audience interaction with such an interactive multi-player experience.