Composing Interactive Music: Techniques and Ideas Using Max
Composing Interactive Music: Techniques and Ideas Using Max
Principles for designing computer music controllers
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
iltur: connecting novices and experts through collaborative improvisation
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
The Squeezables: Toward an Expressive and Interdependent Multi-player Musical Instrument
Computer Music Journal
The Aesthetics of Failure: "Post-Digital" Tendencies in Contemporary Computer Music
Computer Music Journal
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Problems and Prospects for Intimate Musical Control of Computers
Computer Music Journal
FMOL: Toward User-Friendly, Sophisticated New Musical Instruments
Computer Music Journal
PLAY!: Sound Toys for Non-Musicians
Computer Music Journal
Rethinking the Computer Music Language: SuperCollider
Computer Music Journal
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing collaborative musical experiences for broad audiences
Proceedings of the 9th ACM Conference on Creativity & Cognition
Hi-index | 0.00 |
When electronic musicians compose collaboratively, they typically use their own single-user musical controllers. It may, therefore, be useful to develop novel controllers that support collaborative workflows and democratic principles. After describing the design principles for developing such controllers, we present TOUCHtr4ck, a prototype multi-touch system designed to facilitate such democratic relationships. Informal testing has revealed that this approach does facilitate democratic and collaborative music making, and can produce creative musical results.