Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
MMM: a user interface architecture for shared editors on a single screen
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Integrating Virtual and Physical Context to Support Knowledge Workers
IEEE Pervasive Computing
Designing novel interactional workspaces to support face to face consultations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
eCell: spatial IT design for group collaboration in school environments
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Proceedings of the 13th annual ACM international conference on Multimedia
Over the Shoulder Learning: Supporting Brief Informal Learning
Computer Supported Cooperative Work
The iterative design and study of a large display for shared and sociable spaces
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Coordination and collaboration environments for production lines: a user acceptance issue
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of co-present embodiments on awareness and collaboration in tabletop groupware
GI '08 Proceedings of graphics interface 2008
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM 2009 international conference on Supporting group work
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Leveraging social networking services to encourage interaction in public spaces
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Practices in creating videos with mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Is the Writing on the Wall for Tabletops?
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Editorial: Collocated social practices surrounding photos
International Journal of Human-Computer Studies
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring environments for public displays: a space syntax approach
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Design ideas for IT in public spaces
Personal and Ubiquitous Computing
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Observe the user interactive behavior with a large multi-touch display in public space
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
Social and privacy aspects of a system for collaborative public expression
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Multiplayer gaming with mobile phones: enhancing user experience with a public screen
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Doing community: co-construction of meaning and use with interactive information kiosks
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Using handheld devices and situated displays for collaborative planning of a museum visit
Proceedings of the 2012 International Symposium on Pervasive Displays
Designing a mixed digital signage and multi-touch interaction for social learning
Transactions on Edutainment VIII
Two-Part Models Capture the Impact of Gain on Pointing Performance
ACM Transactions on Computer-Human Interaction (TOCHI)
Eliciting usable gestures for multi-display environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Worth and Human Values at the Centre of Designing Situated Digital Public Displays
International Journal of Advanced Pervasive and Ubiquitous Computing
Exploring multi-user interactions with dynamic NFC-displays
Pervasive and Mobile Computing
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tethered or free to roam: the design space of limiting content access on community displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
The effect of active encouragements of situated public display with interactive quiz
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
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We describe a user study of a large multi-user interactive surface deployed for an initial period within a real world setting. The surface was designed to enable the sharing and exchange of a wide variety of digital media. The setting for the study was the common room of a high school where students come together to mix, socialize, and collaborate throughout the day. We report on how the students use the new technology within their own established communal space. Findings show that the system was used extensively by the students in a variety of ways, including sharing of photos, video clips, and websites, and for facilitating social interaction. We discuss how the interactive shared surface was appropriated by the students and introduced into their everyday lives in ways that both mirrored and extended their existing practices within the communal space.