The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Measuring e-learning systems success in an organizational context: Scale development and validation
Computers in Human Behavior
Measuring e-Commerce Success: Applying the DeLone & McLean Information Systems Success Model
International Journal of Electronic Commerce
The DeLone and McLean Model of Information Systems Success: A Ten-Year Update
Journal of Management Information Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting distributed private and public user interfaces in urban environments
Proceedings of the Eleventh Workshop on Mobile Computing Systems & Applications
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The use of digital signage for informal learning on campus remains a less unexplored research area. In this paper, we present a mixed digital signage and multi-touch interaction environment that encourages students to engage in a watch-and-play style for social learning at a public place. To realize the key factors influencing students' engagement and satisfaction with our system, we developed a user study model based on the updated D&M IS Success Model and the Technology Acceptance Model. The integrated model contains six constructs: system quality, information quality, interaction quality, perceived usefulness, perceived ease-of-use, and user satisfaction. Empirical result indicates the proposed system is very promising. However, user study on our research model also validated some system design problems that must be solved to make the proposed system a great learning aid in the foreseeable future. The findings of this study can provide useful guidelines for researchers interested in developing advanced social learning systems.