Interaction design for large displays
interactions
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Storage Bins: Mobile Storage for Collaborative Tabletop Displays
IEEE Computer Graphics and Applications
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the effects of fluid interface components on tabletop collaboration
Proceedings of the working conference on Advanced visual interfaces
Integrating Point and Touch for Interaction with Digital Tabletop Displays
IEEE Computer Graphics and Applications
Improving recognition and characterization in groupware with rich embodiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
The effects of co-present embodiments on awareness and collaboration in tabletop groupware
GI '08 Proceedings of graphics interface 2008
Augmenting interactive tables with mice & keyboards
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting social protocols in tabletop interaction through visual cues
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Indirect input techniques allow users to quickly access all parts of tabletop workspaces without the need for physical access; however, indirect techniques restrict the available social cues that are seen on direct touch tables. This reduced awareness results in impoverished coordination; for example, the number of conflicts might increase since users are more likely to interact with objects that another person is planning to use. Conflicts may also arise because indirect techniques reduce territorial behavior, expanding the interaction space of each collaborator. In this paper, we introduce three new tabletop coordination techniques designed to reduce conflicts arising from indirect input, while still allowing users the flexibility of distant object control. Two techniques were designed to promote territoriality and to allow users to protect objects when they work near their personal areas, and the third technique lets users set their protection levels dynamically. We present the results of an evaluation, which shows that people prefer techniques that automatically provide protection for personal territories, and that these techniques also increase territorial behavior.