Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Real time groupware as a distributed system: concurrency control and its effect on the interface
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The intellectual challenge of CSCW: the gap between social requirements and technical feasibility
Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Multi-touch tabletops provide new means for co-located people to work together on a task by directly manipulating objects and tools on a single display in unison. Despite their benefits they also entail new challenges. One major concern is how to help users avoid conflicting actions. Previous work discusses if social protocols are sufficient to regulate coordination, and if policies are needed to enforce specific behaviours. Our study on different variants of a tabletop game shows that providing visual cues on ownership can help to follow social protocols and therefore reduce the need for policies.