Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
ThinSight: versatile multi-touch sensing for thin form-factor displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting medical conversations between deaf and hearing individuals with tabletop displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
EMDialog: Bringing Information Visualization into the Museum
IEEE Transactions on Visualization and Computer Graphics
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Natural user interfaces are not natural
interactions
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity and non-interactivity on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Using F-formations to analyse spatial patterns of interaction in physical environments
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Spacing and orientation in co-present interaction
COST'09 Proceedings of the Second international conference on Development of Multimodal Interfaces: active Listening and Synchrony
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ultra-tangibles: creating movable tangible objects on interactive tables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The eLabBench in the wild: supporting exploration in a molecular biology lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A field study of a multi-touch display at a conference
Proceedings of the International Working Conference on Advanced Visual Interfaces
Group interaction on interactive multi-touch tables by children in India
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 2012 International Symposium on Pervasive Displays
Proceedings of the Designing Interactive Systems Conference
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
International Journal of Human-Computer Studies
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Investigating menu discoverability on a digital tabletop in a public setting
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Touch, click, navigate: comparing tabletop and desktop interaction for map navigation tasks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 4th Media Architecture Biennale Conference: Participation
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity
Proceedings of the 12th International Conference on Interaction Design and Children
Introduction to the Special Issue of “The Turn to The Wild”
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Of Catwalk Technologies and Boundary Creatures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Deconstructing the touch experience
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Peripheral array of tangible NFC tags: positioning portals for embodied trans-surface interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Positioning portals with peripheral NFC tags to embody trans-surface interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
The effect of active encouragements of situated public display with interactive quiz
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for presenters at public walk-up-and-use displays
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Multi-touch tabletops have been much heralded as an innovative technology that can facilitate new ways of group working. However, there is little evidence of these materialising outside of research lab settings. We present the findings of a 5-week in-the-wild study examining how a shared planning application - designed to run on a walk-up-and-use tabletop - was used when placed in a tourist information centre. We describe how groups approached, congregated and interacted with it and the social interactions that took place - noting how they were quite different from research findings describing the ways groups work around a tabletop in lab settings. We discuss the implications of such situated group work for designing collaborative tabletop applications for use in public settings.