Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Over the Shoulder Learning: Supporting Brief Informal Learning
Computer Supported Cooperative Work
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
SearchTogether: an interface for collaborative web search
Proceedings of the 20th annual ACM symposium on User interface software and technology
CoSearch: a system for co-located collaborative web search
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of collaborative web search practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ad-hoc co-located collaborative work with mobile devices
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-located collaborative web search: understanding status quo practices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Investigating teamwork and taskwork in single- and multi-display groupware systems
Personal and Ubiquitous Computing
WeSearch: supporting collaborative search and sensemaking on a tabletop display
Proceedings of the 2010 ACM conference on Computer supported cooperative work
WebSurface: an interface for co-located collaborative information gathering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the International Conference on Advanced Visual Interfaces
Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks
Information Processing and Management: an International Journal
PhoneTouch: a technique for direct phone interaction on surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Supporting an integrated paper-digital workflow for observational research
Proceedings of the 16th international conference on Intelligent user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hidden details of negotiation: the mechanics of reality-based collaboration in information seeking
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
A comparison of two display models for collaborative sensemaking
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Peripheral array of tangible NFC tags: positioning portals for embodied trans-surface interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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One of the most popular scenarios for advertising interactive surfaces in the home is their support for solving co-located collaborative tasks. Examples include joint planning of events (e.g., holidays) or deciding on a shared purchase (e.g., a present for a common friend). However, this usually implies that all interactions with information happen on the common display. This is in contrast to the current practices to use personal devices and further, most people's behavior to constantly switch between individual and group phases because people have differing search strategies, preferences, etc. We therefore investigated how the combination of personal devices and a simple way of exchanging information between these devices and an interactive surface changes the way people solve collaborative tasks compared to an existing approach of using personal devices. Our study results clearly indicate that the combination of personal and a shared device allows users to fluently switch between individual and group work phases and users take advantage of both device classes.