CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Human performance using computer input devices in the preferred and non-preferred hands
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Distributed systems (3rd ed.): concepts and design
Distributed systems (3rd ed.): concepts and design
Jazz: an extensible zoomable user interface graphics toolkit in Java
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
An optimal algorithm for mutual exclusion in computer networks
Communications of the ACM
Time, clocks, and the ordering of events in a distributed system
Communications of the ACM
Proceedings of the 15th annual ACM symposium on User interface software and technology
Navigation patterns and usability of zoomable user interfaces with and without an overview
ACM Transactions on Computer-Human Interaction (TOCHI)
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Position trackers for Head Mounted Display systems: A survey
Position trackers for Head Mounted Display systems: A survey
Social and spatial interactions: shared co-located mobile phone use
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Swiping paper: the second hand, mundane artifacts, gesture and collaboration
Personal and Ubiquitous Computing
Collaborative use of mobile phones for brainstorming
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Exploring map-based interactions for co-located collaborative work by multiple mobile users
Proceedings of the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
MobiComics: collaborative use of mobile phones and large displays for public expression
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Smart and space-aware interactions using smartphones in a shared space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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This paper presents how ad-hoc co-located collaborations can be supported with an arbitrary number of users that only have access to small-size mobile displays. Our approach is based on tracking of these personal displays that share the same information space. All displays involved in the collaboration act as autonomous windows on a set of data items (the information space) positioned on a shared virtual canvas. Data items are identified by their three-dimensional location in physical space and can be manipulated through the displays that serve as windows on the shared canvas. Each display is tracked in physical space and is aware of its own location. Since different mobile displays can access and manipulate the same information space, a distributed locking mechanism makes sure the data stays consistent during simultaneous access of data in this information space.