CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Tasks-in-interaction: paper and screen based documentation in collaborative activity
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Augmenting reality: adding computational dimensions to paper
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Human performance using computer input devices in the preferred and non-preferred hands
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Representing the user: notes on the disciplinary rhetoric of human-computer interaction
The social and interactional dimensions of human-computer interfaces
From Web press to Web pressure: multimedia representations and multimedia publishing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Issues and experience in designing two-handed interaction
CHI '94 Conference Companion on Human Factors in Computing Systems
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
PaperButtons: expanding a tangible user interface
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
Inside the IMF: An Ethnography of Documents, Technology, and Organizational Action
Inside the IMF: An Ethnography of Documents, Technology, and Organizational Action
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
The Myth of the Paperless Office
The Myth of the Paperless Office
Switching Over to Paper: A New Web Channel
WISE '03 Proceedings of the Fourth International Conference on Web Information Systems Engineering
Two-handed interaction on a tablet display
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Only touching the surface: creating affinities between digital content and paper
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The Cognitive Style of PowerPoint: Pitching Out Corrupts Within, Second Edition
The Cognitive Style of PowerPoint: Pitching Out Corrupts Within, Second Edition
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
Ad-hoc co-located collaborative work with mobile devices
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
An exploration of pen rolling for pen-based interaction
Proceedings of the 21st annual ACM symposium on User interface software and technology
Theme issue on social interaction and mundane technologies
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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It is widely recognised that paper remains a pervasive resource for collaboration and yet there has been uncertain progress in developing technologies that aim to enhance paper documents with computational capabilities. In this article, we discuss the design of a technology that interweaves developments in hardware and materials, electronics and software, and seeks to create new affinities between digital content and paper. The design of the technology drew from findings from naturalistic studies of the uses of paper, particularly when considering how `users' might `interact' with the augmented technology. We briefly review these studies and discuss the results of an evaluation of the emerging technology. Analysis of the fine details of the conduct of participants in these assessments suggest how, even when we design simple forms of interaction with a device, these can be shaped and transformed by the participation and collaboration of others.