Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is paper safer? The role of paper flight strips in air traffic control
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on interface design for safety-critical interactive systems: when there is no room for user error
Augmented reality: dangerous liaisons or the best of both worlds?
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing paper and tangible, multimodal tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Token-Based Acces to Digital Information
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
The Myth of the Paperless Office
The Myth of the Paperless Office
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Affordances for manipulation of physical versus digital media on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical manipulation: evaluating the potential for tangible designs
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Swiping paper: the second hand, mundane artifacts, gesture and collaboration
Personal and Ubiquitous Computing
Supporting air traffic control collaboration with a TableTop system
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Strip'TIC: exploring augmented paper strips for air traffic controllers
Proceedings of the International Working Conference on Advanced Visual Interfaces
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We reflect upon the design of a paper-based tangible interactive space to support air traffic control. We have observed, studied, prototyped and discussed with controllers a new mixed interaction system based on Anoto, video projection, and tracking. Starting from the understanding of the benefits of tangible paper strips, our goal is to study how mixed physical and virtual augmented data can support the controllers' mental work. The context of the activity led us to depart from models that are proposed in tangible interfaces research where coherence is based on how physical objects are representative of virtual objects. We propose a new account of coherence in a mixed interaction system that integrates externalization mechanisms. We found that physical objects play two roles: they act both as representation of mental objects and as tangible artifacts for interacting with augmented features. We observed that virtual objects represent physical ones, and not the reverse, and, being virtual representations of physical objects, should seamlessly converge with the cognitive role of the physical object. Finally, we show how coherence is achieved by providing a seamless interactive space.