Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Bridging physical and virtual group meetings with a PC and multiple hand-held devices
CHI '00 Extended Abstracts on Human Factors in Computing Systems
4dspace: Interactive Architecture (Architectural Design)
4dspace: Interactive Architecture (Architectural Design)
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shutters: a permeable surface for environmental control and communication
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Prototyping digital clay as an active material
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Electronics as material: littleBits
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Texture displays: a passive approach to tactile presentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A material focus: exploring properties of computational composites
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Material-centered design and evaluation of tangible user interfaces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Material interactions": from atoms & bits to entangled practices
CHI '12 Extended Abstracts on Human Factors in Computing Systems
From materials to materiality: connecting practice and theory in hc
CHI '12 Extended Abstracts on Human Factors in Computing Systems
An investigation of the relationship between texture and human performance in steering tasks
Proceedings of the 10th asia pacific conference on Computer human interaction
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Landscapes, Long Tails and Digital Materialities: Implications for Mobile HCI Research
International Journal of Mobile Human Computer Interaction
A design space for ephemeral user interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Glitch, please: datamoshing as a medium-specific application of digital material
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
PUC theme issue: material interactions
Personal and Ubiquitous Computing
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformation as a "material turn" within the field of interaction design. Central to theorizing tangibility, we advocate supporting this turn by developing a vocabulary capable of articulating strategies for computational material design. By exploring the term texture, a material property signifying relations between surfaces, structures, and forms, we demonstrate how concepts spanning the physical and digital benefit interaction design. We ground texture in case study of the Icehotel, a spectacular frozen edifice. The site demonstrates how a mundane material can be re-imagined as precious and novel. By focusing on the texture of ice, designers craft its extension into the realm of computational materiality. Tracing this process of aligning the physical and digital via the material and social construction of textures speaks back to the broader field of interaction design. It demonstrates how the process of crafting alliances between new and old materials requires both taking seriously the materialities of both, and then organizing their relation in terms of commonalities rather than differences. The result is a way of speaking about computational materials through a more textured lens.