Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Journal of the American Society for Information Science and Technology
Interaction criticism: An introduction to the practice
Interacting with Computers
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Machinima production tools: a vernacular history of a creative medium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Materials, materiality, and media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Digital material, the computation and information that makes digital devices function, can be ethereal and difficult to conceptualize in terms of its material properties. In terms of experience design, this can make it difficult to tap into the expressive capabilities of this unique medium. We investigate the properties of computational material by looking at glitches, errors in functioning, through the lens of medium-specificity. As a specific type of glitch art, we look at datamoshing - a technique where the compression of digital video is altered for creative purposes. By examining the ways that the digital material is revealed by datamoshing, we seek insight into the unique expressive capabilities of digital devices.