Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting collaboration ubiquitously: an augmented learning environment for architecture students
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Where all the interaction is: sketching in interaction design as an embodied practice
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflections on norm-critical design efforts in online youth counselling
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The mobile media actor-network in urban India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect control and making actions explicit in 3D drawing
Proceedings of the 9th ACM Conference on Creativity & Cognition
PUC theme issue: material interactions
Personal and Ubiquitous Computing
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We draw on the concept of agency in order to understand the process of how design materials 'talk back' to designers. In so doing, we illustrate the various levels at which agency can emerge in the context of intensive short-time prototyping sessions. In HCI, it is often assumed that the designer is the agent that acts intentionally in the design process. Contrary to this, recent notions of agency provide a way of analysing the performative role of design materials as intra-actions between components within a given phenomenon, rather than as meanings merely ascribed by actions of designers. The notion of agency puts focus on the emerging properties of materials and how they actively contribute to the way that design activity unfolds. The analyses showed how interaction design is to a large extent driven by emergent characteristics of available materials. The results have implications for understanding material interactions and materiality in interaction design.