Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Sorting things out: classification and its consequences
Sorting things out: classification and its consequences
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Government Machine: A Revolutionary History of the Computer
The Government Machine: A Revolutionary History of the Computer
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Cultural theory: from armchair critic to star performer
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Do categories have politics? the language/action perspective reconsidered
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Cultural mobilities: diversity and agency in urban computing
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflections on norm-critical design efforts in online youth counselling
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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Mobile and ubiquitous computing systems are increasingly of interest to HCI researchers. Often, this has meant considering the ways in which we might migrate desktop applications and everyday usage scenarios to mobile devices and mobile contexts. However, we do not just experience technologies in situ -- we also experience everyday settings through the technologies we have at our disposal. Drawing on anthropological research, I outline an alternative way of thinking about the relationship between technology and "seeing" everyday life and everyday space.