interactions
Sorting things out: classification and its consequences
Sorting things out: classification and its consequences
Human values, ethics, and design
The human-computer interaction handbook
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
The digital music box: using cultural and critical theory to inform design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
User experience design guidelines for telecare (e-health) services
interactions - Societal interfaces: solving problems, affecting change
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Envisioning systemic effects on persons and society throughout interactive system design
Proceedings of the 7th ACM conference on Designing interactive systems
FEATURE: Cultural theory and design: identifying trends by looking at the action in the periphery
interactions - Designing games: why and how
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The doctor as the second opinion and the internet as the first
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sugared puppy-dog tails: gender and design
interactions
Access to e-health information for the eNomad
HIKM '10 Proceedings of the Fourth Australasian Workshop on Health Informatics and Knowledge Management - Volume 108
Entanglements of participation, gender, power and knowledge in IT design
Proceedings of the 11th Biennial Participatory Design Conference
Interaction criticism: An introduction to the practice
Interacting with Computers
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We explore social norms embedded in interaction design, how different identity roles are made relevant during a specific design project and how norm-critical efforts are made by different actors during this design process. We have studied the development of the Swedish National Youth Counselling site to illustrate how interaction design may construct meaning, norms and values in design. We present an ethnographic study, the development of the Love Animation. Examples are shown in which interaction design unintentionally discourages the purpose of the intended message which suggests that there is a need for further understanding of how the content and the interaction design relates to each other. Using Science and Technology theories, the research join the emergent critical tradition in HCI and a critical perspective on technology as a co-constructing agent is applied.