The diary study: a workplace-oriented research tool to guide laboratory efforts
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
interactions
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On Line and on Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Characterizing tool use in an interactive drawing environment
Proceedings of the 2nd international symposium on Smart graphics
Recognizing creative needs in user interface design
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Variation in element and action: supporting simultaneous development of alternative solutions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Interaction design of tools for fostering creativity in the early stages of information design
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
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Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Instrumentness for creativity mediation, materiality & metonymy
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chronicle: capture, exploration, and playback of document workflow histories
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper aims to broaden the understanding of computer mediated creativity from a material perspective, by emphasizing the qualities of resistance and making users' actions explicit in the design process. Resistance of material refers to the challenging nature of realizing one's intention through material during the design process. Materials are also instrumental in making user actions of creating artifacts explicit through temporary structures, residues and tools. By drawing on the accounts of craft work and design, the paper discusses how these two qualities can be deliberately addressed in the design of tools to support creative activity. The design approach is operationalized in a 3D drawing tool with the use of indirect control to control curves. The prototype was evaluated with industrial design students and practitioners in two stages, in recorded sessions and through self-documentation. The participant responses give insights into the concept of materiality in creativity support tools and in which cases these features were embraced or dismissed.