A guide to metaphorical design
Communications of the ACM
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Supporting the Development of Transparent Interaction
EWCHI '95 Selected papers from the 5th International Conference on Human-Computer Interaction
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
DJs' perspectives on interaction and awareness in nightclubs
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Problems and Prospects for Intimate Musical Control of Computers
Computer Music Journal
Evaluation of Input Devices for Musical Expression: Borrowing Tools from HCI
Computer Music Journal
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
A VJ centered exploration of expressive interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect control and making actions explicit in 3D drawing
Proceedings of the 9th ACM Conference on Creativity & Cognition
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crafting interaction: The epistemology of modern programming
Personal and Ubiquitous Computing
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We introduce the concept instrumentness as a quality of human-computer interfaces. Instrumentness points to the way musical instruments are controlled and conceptualized through values such as virtuosity and playability, which are important for computer-mediated creative work supporting development in use beyond what is initially designed for. The paper performs a conceptual investigation into qualities in software interfaces that support creativity, supported by analysis of, and interviews with, musical composers. Instrumentness is explained through discussions of materiality and metonymy as central strategies for computer mediated creativity. The paper is contributing to an investigation of the aesthetics of use in relation to software, pointing to alternative values, differing from traditional usability, which are also relevant in creative work outside art and music composition.