Using video to re-present the user
Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Communications of the ACM
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Live Cinema: designing an instrument for cinema editing as a live performance
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
On interface expressivity: a player-based study
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The 'E' in NIME: musical expression with new computer interfaces
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
DJs' perspectives on interaction and awareness in nightclubs
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Problems and Prospects for Intimate Musical Control of Computers
Computer Music Journal
Instrumentness for creativity mediation, materiality & metonymy
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Turning the tables: an interactive surface for vjing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A short film about VJs: using documentary film to engage performers in design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A reconfigurable ferromagnetic input device
Proceedings of the 22nd annual ACM symposium on User interface software and technology
StoryCrate: tabletop storyboarding for live film production
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digging in the crates: an ethnographic study of DJS' work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging older people using participatory design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring HCI's relationship with liveness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Dance-inspired technology, technology-inspired dance
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Configuring participation: on how we involve people in design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital apartheid: an ethnographic account of racialised hci in Cape Town hip-hop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper identifies key themes of expressive interaction for VJs. VJs are visual artists who use digital media to express themselves to an audience during a live audio-visual performance. Those designing for the expressive use of technology can gain insight from an articulation of expressive interaction from the perspective of VJ practice. This is developed using a novel qualitative methodology designed to be sensitive to the subtle and tacit nature of expression. We detail our methodology, present the results of its application to a group of VJs and conclude with a discussion of the implications our findings may have for those wishing to design for VJs, or those in related domains that involve expressive interaction with technology.