Coincident display using haptics and holographic video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Continuous control of avatar gesture
MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
The design challenge of pervasive computing
interactions
Characterizing tool use in an interactive drawing environment
Proceedings of the 2nd international symposium on Smart graphics
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C&C '02 Proceedings of the 4th conference on Creativity & cognition
Choreographing obsolescence - ecodesign: the pleasure/dissatisfaction cycle
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Digital Selves: Devices for intimate communications between homes
Personal and Ubiquitous Computing
Vers la maîtrise du virtuel à travers le réel: un nouvel usage de l'informatique en design
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Interfacing intimacy: spatializing ubiquitous technologies for dwelling places
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Interacting with Computers
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A visual interface to a music database
Proceedings of the Working Conference on Advanced Visual Interfaces
Visualizing digital media interactions: providing feedback on jam2jam AV performances
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D scanning and printing as a new medium for creativity in product design
Procedings of the Second Conference on Creativity and Innovation in Design
Developing a physical colour input device for studying digital sketching in design
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Crafting quality in design: integrity, creativity, and public sensibility
Proceedings of the Designing Interactive Systems Conference
Performing design analysis: game design creativity and the theatre of the impressed
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Crafting technology: Reimagining the processes, materials, and cultures of electronics
ACM Transactions on Computer-Human Interaction (TOCHI)
Short paper: design tools, hybridization exploring intuitive interaction
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
From organizational to community creativity: paragon leadership & creativity stories at etsy
Proceedings of the 2013 conference on Computer supported cooperative work
Authoring personal histories: exploring the timeline as a framework for meaning making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect control and making actions explicit in 3D drawing
Proceedings of the 9th ACM Conference on Creativity & Cognition
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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From the Publisher:The love of making things need not be confined to the physical world - electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft. Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination, the working context of the image culture, aspects of tool usage and medium appreciation, uses and limitations of symbolic methods, issues in human-computer interaction, geometric constructions and abstract methods in design, the necessity of improvisation, and the personal worth of work. For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history.