What architects see in their sketches: implications for design tools
Conference Companion on Human Factors in Computing Systems
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Resolving ambiguities to create a natural computer-based sketching environment
ACM SIGGRAPH 2007 courses
VoodooSketch: extending interactive surfaces with adaptable interface palettes
Proceedings of the 2nd international conference on Tangible and embedded interaction
Sketching reality: Realistic interpretation of architectural designs
ACM Transactions on Graphics (TOG)
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This paper presents a development process of a sketching system prototype, with a primary focus on a component that allows the user to input colour values directly from the environment. The device can be either held in hand, or the colour materials can be fed to it. The practical aim of the research is enabling a richer variety of interaction of colour in sketching type activity, and to provide insight into the design tools developed from a design perspective. The paper describes the design of the system and the user tests, conducted with four designers, who tested different approaches towards the prototype.