Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Affordance, conventions, and design
interactions
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Paints, paper, and programs: first steps toward the computational sketchbook
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Interaction criticism: An introduction to the practice
Interacting with Computers
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
From materials to materiality: connecting practice and theory in hc
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Crafting quality in design: integrity, creativity, and public sensibility
Proceedings of the Designing Interactive Systems Conference
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
PUC theme issue: material interactions
Personal and Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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Though information is popularly, and often academically, understood to be immaterial, nonetheless, we only encounter it in material forms, in books, on laptops, in our brains, in spoken language, and so forth. In the past decade, HCI has increasingly focused on the material dimensions of interacting with computational devices and information. This paper explores three major strands of this research--tangible user interfaces, theories of computational materiality, and craft-oriented approaches to HCI. We argue that each of these offers a formulation of the materiality of interaction: as physical, as metaphysical, or as tradition communicating. We situate these three formulations in relation to debates on the nature of media, from philosophical aesthetics (the ontology of art, in particular), media studies, and visual cultural studies. We argue that the formulations of materiality, information, and meaning from HCI and those from the humanities have deeper underlying similarities than may be expected and that exploring these similarities have two significant benefits. Such an analysis can benefit these differing threads in different ways, taking their current theories and adding to them. It also serves as a basis to import philosophical art concepts in a robust way into HCI, that is, not simply as prepackaged ideas to be applied to HCI, but rather as ideas always already enmeshed in productive and living debates that HCI is now poised to enter--to the benefit of both HCI and the humanities.