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Communications of the ACM - Special issue on computer augmented environments: back to the real world
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
GATAGRASS: a graphical user interface for using with grass GIS
Computers & Geosciences
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Perceptual user interfaces: multimodal interfaces that process what comes naturally
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Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Open Source GIS: A Grass GIS Approach
Open Source GIS: A Grass GIS Approach
A Tangible Goal for 3D Modeling
IEEE Computer Graphics and Applications
Engineering a Human Factor-Based Geographic User Interface
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Virtual GIS: A Real-Time 3D Geographic Information System
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Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
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Tactile, spatial interfaces for computer-aided design: superimposing physical media and computation
Tactile, spatial interfaces for computer-aided design: superimposing physical media and computation
Emerging frameworks for tangible user interfaces
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EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
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ACM International Conference on Interactive Tabletops and Surfaces
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International Journal of Technology Enhanced Learning
dSensingNI: a framework for advanced tangible interaction using a depth camera
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BrainExplorer: an innovative tool for teaching neuroscience
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Tangible tabletops for emergency response: an exploratory study
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
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Tangible user interfaces (TUIs) provide physical form to digital information and computation, facilitating the direct manipulation of bits. Our goal in TUI development is to empower collaboration, learning, and decision-making by using digital technology and at the same time taking advantage of human abilities to grasp and manipulate physical objects and materials. This paper presents a new generation of TUIs that enable dynamic sculpting and computational analysis using digitally augmented continuous physical materials. These new types of TUI, which we have termed ‘Continuous TUIs’, offer rapid form giving in combination with computational feedback. Two experimental systems and their applications in the domain of landscape architecture are discussed here, namely ‘Illuminating Clay’ and ‘SandScape’. Our results suggest that by exploiting the physical properties of continuous soft materials such as clay and sand, it is possible to bridge the division between physical and digital forms and potentially to revolutionise the current design process.