Exploration and reflection in interactive art: glass pond

  • Authors:
  • Jennifer Seevinck;Linda Candy;Ernest A. Edmonds

  • Affiliations:
  • University Technology, Sydney;University Technology, Sydney;University Technology, Sydney

  • Venue:
  • OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
  • Year:
  • 2006

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Abstract

Glass Pond is an interactive artwork designed to engender exploration and reflection through an intuitive, tangible interface and a simulation agent. It is being developed using iterative methods. A study has been conducted with the aim of illuminating user experience, interface, design, and performance issues.The paper describes the study methodology and process of data analysis including coding schemes for cognitive states and movements. Analysis reveals that exploration and reflection occurred as well as composing behaviours (unexpected). Results also show that participants interacted to varying degrees. Design discussion includes the artwork's (novel) interface and configuration.