Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Perceptual user interfaces: haptic interfaces
Communications of the ACM
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semiotics in information systems engineering
Semiotics in information systems engineering
Interaction Design
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Using Solid Diagrams for Tangible Interface Prototyping
IEEE Pervasive Computing
Augmented Foam: A Tangible Augmented Reality for Product Design
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Design de interfaces tangíveis educacionais: uma metodologia baseada em contexto
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Communications of the ACM - Organic user interfaces
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Organic interaction technologies: from stone to skin
Communications of the ACM - Organic user interfaces
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Surflex: a programmable surface for the design of tangible interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Getting Started with Arduino
Stop-motion prototyping for tangible interfaces
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Rapidly Prototyping Marker Based Tangible User Interfaces
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Adjustable interactive rings for iDTV
IEEE Transactions on Consumer Electronics
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One kind of user interface that appeared in the literature of Human-Computer Interaction (HCI) in the mid-1990s is called Tangible User Interface (TUI). TUIs are interfaces that take advantage of multiple human senses and capabilities guided by an interaction based on touch and sight, as the users use these senses to use tangible interactive products. Designing and developing tangible interfaces of interactive products is not a trivial work and, therefore, the prototyping TUIs can facilitate the process through final production of the tangible interactive products. As contributions of this work we highlight the identification of the state of the art of solutions to design/development support of TUIs prototype, and identification of HCI challenges related to use of Arduino -- a free electronic prototyping platform -- such as technological basis for TUIs prototyping.