Low-fi skin vision: a case study in rapid prototyping a sensory substitution system
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
PhidgetLab: crossing the border from virtual to real-world objects
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Splish: A Visual Programming Environment for Arduino to Accelerate Physical Computing Experiences
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
Proceedings of the international conference on Multimedia
Kinetic art and embedded systems: a natural collaboration
Proceedings of the 42nd ACM technical symposium on Computer science education
Intelligent systems development in a non engineering curriculum
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Scratchable devices: user-friendly programming for household appliances
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
ADLib: an Arduino communication framework for ambient displays
Journal of Computing Sciences in Colleges
Form and function: examples of music interface design
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Integrating microcontrollers in undergraduate curriculum
Journal of Computing Sciences in Colleges
Arduino based projects in the computer science capstone course
Journal of Computing Sciences in Colleges
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Exploring physical prototyping techniques for functional devices using .NET gadgeteer
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
From sensing to controlling: the state of the art in ubiquitous crowdsourcing
International Journal of Communication Networks and Distributed Systems
MoveRC: attention-aware remote control
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book. Inside, you'll learn about:Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.